As a designer and creative strategist in an agency, our work is focused on providing designs, ideas, and concepts for a wide range of clients. We work on a variety of projects, usually [...]
Perhaps the title could be shorten up a little bit ;-). The ultimate objective of this talk is to enlighten and show that we need to build apps by thinking all the possible [...]
Today we don't design complete products filled with features from the start and see if it works. Our design waterfalls turned into design sprints and iterative workflows, where we really partner with our [...]
In his talk Steven will share his latest and greatest learnings about the way design systems help to make your digital products more consistent, speed up your design/development process and increase your productivity. Design [...]
We’ve lived through a golden age of icon design. Join designer Michael Flarup as he talks about the importance of the app icon. Dive into the history and craft of iOS app iconography [...]
Colors are an important way to convey information, but there are a lot of people with color blindness and low vision. What if your only way of conveying information is using color? What [...]
An integral part of design systems and style guides is typography. Typography declares how text will appear in your product by specifying the font family, size, weight, line height, etc. While much of [...]
Synchronizing design teams with engineering teams is a huge challenge. As teams scale, new growing pains start around how to properly align colors and other design details between teams, in a uniform way. [...]
As creators, we have to decide whether we’d rather win design awards or make something truly useful. Modern mobile interface design has become a balancing act between exerting your own taste and preferences [...]
Android Tablets are making a comeback in form of Chromebooks. Scalable design matters now more than ever before! How to make your app’s layouts and designs scale up to large, and resizable, screens? [...]
Presented at Mdevcon 2016. Unfortunately the session audio has a low volume, but we decided it would still be relevant to publish the talk. This is an overview of watchOS 2 designed to [...]
This session was recorded at Mdevcon 2016. Unfortunately, the audio for this session was recorded at a low volume, but we decided to release it anyway. Don't forget to turn your volume back [...]